Graduate Gameplay programmer

First-Class Computing with Artificial Intelligence graduate with two commercial programming internships at Glowmade and a shipped credit on King of Meat. I build responsive gameplay systems in C++ and C#, with experience contributing features to large production codebases and working closely with designers and gameplay teams.

Portfolio

Featured projects

A selection of professional work, independent games, and technical experiments. Click any image to open its project page.

01 / Studio work

Professional games

Shipped professional work created with multidisciplinary teams, highlighting my gameplay programming contributions.

02 / Independent work

Personal games

Self-directed games and prototypes exploring responsive combat, gameplay systems, artificial intelligence and player progression.

03 / R&D

Technical projects

Solo-developed technical projects exploring artificial intelligence, procedural generation, gameplay systems and computational problem-solving.